APLIKASI GAME EDUKASI AKSARA MATCHING BERBASIS ANDROID MENGGUNAKAN UNITY3D

Authors

  • Rian Oseady Prahastito University of Lampung
  • Didik Kurniawan University of Lampung
  • Astria Hijriani University of Lampung

DOI:

https://doi.org/10.23960/komputasi.v4i1.1172

Abstract

The development of educational game is motivated by low interest and desire of people to learn Aksara Lampung, therefore, in this case is required a learning system which is attractive and pleasant so it can attract people to keep follow the development of existing technologies, one of which is a learning system by using media of educational game. This research used eXtreme Programming (EX) method and was designed by using Unified Modeling Language (UML). This application tested by using Black Box Testing method with the approach of Equivalence Partitioning (EP) and the calculation of Likert Scale. On the other side, based on the results obtained from the questionnaire, this application is user friendly application (with an average value of 77% / Excellent).

Downloads

Download data is not yet available.

Published

2016-04-01

Issue

Section

Articles